darth malak swgoh light side

Dispel Buffs - TargetTurn Meter Gain ImmunityProtection to HealthBonus TurnAttack - Can't CounterAttack - Can't Evade. Finish killing the buff when droids are gone. You can't really elect to give Zaalbar retribution. document.getElementById(i).style.display = 'none'; Darth Malak Drain Life mechanics explanation. It’s an AOE attack, the crit just needs to land on one of the enemies to land it if the target. Come to our Discord if you want help and tag me... Discord.io/operationmetaverse EDIT: A bunch of typos fixed, formatting improved and acknowledgement added. Kill the sun buff next all the while maintaining the droids while they are present unless Malak is close to half health then kill the buff fast and ignore the droids while you do. thanks for this hard work :). I am surprised to see how little praise or feedback it has gotten.

At the end of each turn, enemies who inflicted Damage Over Time on Darth Malak or critically hit him this turn are inflicted with Fear for 1 turn, which can't be resisted or evaded. Ability block them and stun them--they have zero tenacity it seems.

Except that my offense stats were so high, I did not need to stack armor shreds at all (https://i.imgur.com/2XApuKZ.png).

Sith enemies can't gain bonus Turn Meter (excludes Raid Bosses). 17 is alarmingly high and means that you haven't maintained the stacks enough at the beginning.

Sith enemies can't gain bonus Turn Meter (excludes Raid Bosses). Darth Malak Taunts for 1 turn whenever an enemy is inflicted with Shock or Fear.

Heard you talk about this post on the jedi academy. Keep killing droids. Sith enemies can't gain bonus Turn Meter (excludes Raid Bosses). Therefore, armor shred can land after Malak gets the CI buff. No turning back then. Yep that’s also how I did it. Cookies help us deliver our Services. Kill droids. You might have set a record there lol, Just made this post for the video... Gosh I'm bad at Reddit lol I'd appreciate an upvote if this has helped you!https://www.reddit.com/r/SWGalaxyOfHeroes/comments/crx9pm/ultimate_guide_to_beating_darth_malak/. Hopefully that helps someone. Ideally you want 4 armor shreds on Malak and one on each droid. Stacks should stay low.

Ideally to do this, you try to blind Malak when mission get a turn and Zaalbar has some turn meter or else she will just come out before him and hit Malak. Call mission to assist Bastila. for(i of gearLvs){ Im going to use this guide when I try to unlock him tonight! Give Malak the tenacity buff if he doesn't have it, and then back to half health for the Crit immunity so mission isn't constantly in fear...only once you have 4 armor shreds...3 if you have baller mods. !This is the danger zone until the buff is dead!!! By using our Services or clicking I agree, you agree to our use of cookies.

At the end of each turn, enemies who inflicted Damage Over Time on Darth Malak or critically hit him this turn are inflicted … Once Malak stood alone, I kept Zaalbar and Mission free of debuffs through the cleanses provided by Revan and Jolee, so Zaal could counter, and buffed Mission with Bastila so she would hit hard every time she assisted him.

Unlocking Darth Malak - Light Side Strategy Guide - YouTube First, you MUST have your best offense sets on Mission, Revan and BS (in that order) and your best speed sets on Zaalbar and Jolee (in that order).

Press J to jump to the feed. Thank you for this. yeah I looked at a video with offense arrows and I think that would be good to try for sure. Mods are not included in calculations. OH your're right that's an error. If Malak goes below half health he will take the tenacity up buff. You need to get 3 minimum...ideally 4 or 5 armor shreds on Malak. Deal Physical damage to target enemy, dispel all buffs on them, and Shock them for 2 turns. SWGOH.GG is not affiliated with EA, EA Capital Games, Disney or Lucasfilm LTD. +15% Damage, and if the target already had Shock or Fear, Stun them for 2 turns, Add recover Health equal to the damage dealt, Add chance to Taunt whenever an enemy is inflicted with Fear, Add at the end of each turn, enemies who inflicted Damage Over Time on Darth Malak or critically hit him this turn are inflicted with Fear for 1 turn, which can't be resisted or evaded, Add the first time Darth Malak reaches each of these thresholds, he gains a bonus turn and the cooldown of Drain Life is reset. Otherwise, nice job on the written guide. Took a couple of tries, but I got the hang of it and beat that half. !! The Darth Malak ‘Star Forge Showdown’ event was split into two battles – Light Side with a Jedi Revan team, and Dark Side with a Darth Revan team.

Brilliant! Unit Strategy <<<>> Information on any specifics that may be important to know such as ability order or when not to do an ability.

I have won 6 out of the last 9 battles. Then, recover Health equal to the damage dealt. You are welcome and congrats! Deal Physical damage to target enemy, dispel all buffs on them, and Shock them for 2 turns. Paragraph Deal Physical damage to target enemy and inflict Tenacity Down for 1 turn.

Press question mark to learn the rest of the keyboard shortcuts. This page was last edited on 4 March 2020, at 14:39. <<<>> Information on any specifics that may be important to know such as ability order or when not to do an ability.

I'll correct it here, New comments cannot be posted and votes cannot be cast, More posts from the SWGalaxyOfHeroes community. Zaal needs to Crit to land armor shred so after you put Crit immunity on Malak, you can't armor shred anymore. 4 Turn Cooldown. I realized what happened right after I launched the video. Example

I have won 6 out of the last 9 battles. At the end of each turn, enemies who inflicted Damage Over Time on Darth Malak or critically hit him this turn are inflicted with Fear for 1 turn, which can't be resisted or evaded.

Step by step instructions for Darth Malak lightside. Well done on your guide! #unit-stat-select{ padding:5px 10px; border:1px solid #000; box-shadow: 0 1px 3px #000; border-radius: 5px;}, Drain Life

When droids are dead, start to kill the Crit DMG buff. Brutal Sith Tank who terrorizes and drains enemies to stay alive. Deal damage to target enemy equal to 100% of their Max Health, and gain a stack of Dark Infusion until the end of battle, which can't be copied, dispelled, or prevented. Absolutely.

I'm a ma'am. OMG I can't believe I haven't shared the link to the video I made this week. Somewhere in there armor shred the other droid once. var i I didn't know, but zaalbar's ability is an AOE and if it crits anyone, it will land armor shred. Back to Droid killing and armor shredding. That only happens when an ally falls below 100%. Deal Physical damage to target enemy and inflict Tenacity Down for 2 turns. Learn more about Revan at https://starwars.fandom.com/wiki/Revan. Utility: Utility is rated based on the sum of utilities provided by abilities a hero possesses.

:'( Silly me. E.G. Arena Rating: Based on role, speed, damage, survival, and utility ratings, depicts relative unsynergized strength of a hero on a relative scale. I feel like part 2.2 is kinda misleading.

I'll need it next round.

document.getElementById(val).style.display = 'block'; At max stacks, these bonuses are doubled and Basic attacks also inflict Healing Immunity for 2 turns. Mark Malak to limit his cool downs. All G12 with 6E mods mostly. I had read that the Dark Side event was easier, so I started there. Guides

Deal damage to target enemy equal to 100% of their Max Health, and gain a stack of Dark Infusion until the end of battle, which can't be copied, dispelled, or prevented.

<<>>Image or list of specific character synergy. I've done this event over 20 times after getting Darth Malak to create a formula for the community to follow. Star Wars: Galaxy of Heroes is a mobile game by EA Capital Games where players collect, level and battle with heroes and villains from the Star Wars universe. var gearLvs = ["Gear_1", "Gear_2", "Gear_3", "Gear_4", "Gear_5", "Gear_6", "Gear_7", "Gear_8", "Gear_9", "Gear_10", "Gear_11","Gear_12","Gear_13", "Relic_1", "Relic_2", "Relic_3", "Relic_4", "Relic_5", "Relic_6", "Relic_7"]; Team Strategy. If the target already had Shock or Fear, Stun them for 2 turns.

Darth Malak Taunts for 1 turn whenever an enemy is inflicted with Shock or Fear. Malak needs to end up with only the Tenacity and Crit Immunity buffs on him, but this can't happen until the end as Armor Shred requires a crit hit to land. Same mods setup, same basic order though. Oh that's great! Re: Showmanship...You obviously haven't seen our streams without pants. When I got to about 50 stacks malak was hitting for 1-2 on Darth Revan.

The first few runs I did this morning I didn't read a guide and remember someone saying somewhere to get that buff on Malak first. Special Level 8 Damage: Damage is rated based on the expected damage output of a hero during his/her first turn. If the target already had Shock or Fear, Stun them for 2 turns.

<<>> Any lore you want to add or just include a link to this characters starwars.fandom.com page. :).

I'm so stoked the guide is still relevant the second time around. Then stealth mission asap so he can't kill her.

Not exactly sure why, but it is probably a bug.

If Malak is taunting call a feared ally to assist, use a basic or mark a Droid to not hit Malak. Congrats on Malak. A good thing to have added to the video would have been to wait until both droids are alive to ensure Zaal crits someone.

So get mission feared by trying to blind Malak, and armor shred Malak while she is feared to minimize dmg on Malak--you are trying to avoid bringing him to half health. Mk 5 Neuro-Saav Electrobinoculars Salvage, Mk 2 Neuro-Saav Electrobinoculars Prototype, Mk 4 Merr-Sonn Thermal Detonator Prototype, Mk 4 Merr-Sonn Thermal Detonator Prototype Salvage, Mk 5 Nubian Security Scanner Prototype Salvage, Mk 7 Kyrotech Shock Prod Prototype Salvage, Mk 9 Kyrotech Battle Computer Prototype Salvage, Mk 6 Nubian Security Scanner Prototype Salvage, Mk 4 Nubian Security Scanner Prototype Salvage, Mk 6 Neuro-Saav Electrobinoculars Prototype, Mk 6 Neuro-Saav Electrobinoculars Prototype Salvage, Mk 10 Neuro-Saav Electrobinoculars Salvage, Mk 12 ArmaTek Armor Plating Prototype Salvage, Mk 12 ArmaTek Multi-tool Prototype Salvage, Mk 12 Czerka Hypo Syringe Prototype Salvage, Mk 12 ArmaTek Thermal Detonator Prototype, Mk 12 ArmaTek Thermal Detonator Prototype Salvage, Mk 12 Czerka Sensor Array Prototype Salvage, Mk 12 ArmaTek Thermal Detonator Component, https://wiki.swgoh.help/index.php?title=Darth_Malak&oldid=18737, +15% Damage, and if the target already had Shock or Fear, Stun them for 2 turns, Add recover Health equal to the damage dealt, Add at the end of each turn, enemies who inflicted Damage Over Time on Darth Malak or critically hit him this turn are inflicted with Fear for 1 turn, which can't be resisted or evaded, Add chance to Taunt whenever an enemy is inflicted with Fear, Add the first time Darth Malak reaches each of these thresholds, he gains a bonus turn and the cooldown of Drain Life is reset. Light Side battle (choose 4 with asterisks *) Jedi Knight Revan; Bastila Shan* Jolee Bindo* T3-M4* Mission* Zaalbar* Dark Side Battle (choose 4 with asterisks *) Darth Revan; Canderous Ordo* Carth Onasi* Juhani* HK-47* Bastila Shan (Fallen)* Darth Malak Readiness Tool. This ability can't be countered or evaded and starts on cooldown.Dark Infusion: +35% Offense per stack (max 3 stacks).

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