Great Bay Temple is home to ten enemy types, two of which (Bio Deku Baba and Dexihand) the player has likely not yet encountered. The boss of the dungeon is the giant fish Gyorg.The mini-bosses are a giant eyball and a crazy gecko. Numerous strategies work against Wart, a giant eye surrounded by bubbles, so playing experimentally is hugely advantageous. As a whole, Great Bay emphasizes different properties of water (currents, freezing, and three-dimensional freedom of movement) than those in Ocarina while also more thoroughly understanding what makes water-related gameplay so despised in many games. While this setting would seem to encourage drab steampunky greys and browns, Great Bay Temple’s art is actually the most vibrant so far, with shrewd use of color that livens up the environment, creates a distinct sense of place, and clarifies which architecture is most relevant to the player. Things are about to get a little scary... "To avoid fainting, keep repeating 'It's only a movie...it's only a movie...'", "If this one doesn't scare you, you're already dead!
As soon as you hear Zora Link clip let go of the control stick and R. Continue to hold A. Sidehop twice to the right. In terms of theming, this is by far the most suitable enemy selection yet, with eight of the ten enemies marine-themed and the other two appropriately placed. To reach the waterfall room for the fairy within before getting ice arrows, one can simply do 6 height hovers (with an angle change) and grab the ledge as Zora Link. In fact, the entire dungeon seems designed around intentionality. It will go all the way around and hit the bubble underneath (the fairy noise will go off if wearing the Great Fairy's Mask, so that's how one can ascertain it was hit). After, do a backflip holding back and right until you are underneath the tunnel (use a chu to end the hover there). Opening the first door from about the middle to align this. Alternatively, one can stand on the corner near the tektite then hookshot and hit B without a direction on the control stick to recoil on to the top. The only downsides to the enemy selection is that underwater enemies require underwater combat, which, at least in the 3DS version, is subpar.
Once there, turn around (use map cursor to help) and do distance hovers back until the background turns blue. Pikmin 3 Deluxe Makes a Fruitful Return on Switch, Indie Games Spotlight – Calm Before the Storm, ‘Cloudpunk’ Review: A Perfectly Imperfect Delivery, ‘The Red Lantern’ Review: A Rough Ride With Some Good Dogs, ‘Part Time UFO’ is HAL Laboratory’s Compact Odd Job, Crows Explode punches its way near the top, The Suspect a rousing entry in the Spy genre, The 50 Best Scary Scenes from Non-Horror Films, Talk AEW Podcast: The Future of the Inner Circle and Dark, 10 Years Later: The Walking Dead Pilot is Still Great, The Mandalorian: Season 2, Episode 1: The Marshall: Two Suns, One Space Western, The Haunting of Bly Manor Review: A Clumsy, Darkly Eloquent Remix, ‘Hell in a Cell’ 2020: Not Enough Hell, Too Much Cell, TALK AEW Podcast: Le Dinner Debonair and How to Fix the Women’s Division, Anime Ichiban 35: Spooky Scary Anime Send Shivers Down Our Spine, Anime Ichiban 34: The Setting Is a Stage, And Hololive Stands On It, ‘Perfect Blue’— a Unique Entry to J-horror, I Fell Down the Hololive Rabbit Hole, And I’m Glad I Did, Japan Is Getting A Pop Up Shop Dedicated to Nintendo’s MOTHER Series, Evercade Is Releasing More Cartridges for All Your Retro Gaming Needs, Valve Founder Gabe Newell Launching a Half-Life Garden Gnome Into Space, Spider-Man: Miles Morales Gets An Amazingly Animated ‘Into the Spider-Verse’ Suit, Indie Games Galore with the PlayStation Talents Initiative, The Mid-Season Replacements Podcast Episode 35: “TMSR Classics: The 2017 Not-Emmys Awards”, Best of the NXpress Nintendo Podcast: ‘No More Heroes’, Sordid Cinema Podcast #558: ‘Frailty’ Remains a Solid Horror Mystery, Sordid Cinema Podcast #557: An Invitation To The Dance: ‘The Exorcist III’ at 30, Sordid Cinema Podcast #556: ‘Waterworld’ is Buoyed by Fantastic Action, Sordid Cinema Podcast #555: ‘Top Gun’ Special, Sordid Cinema Podcast #554: ‘Dressed to Kill’ is Draped in Stylish De Palma. Compared to the excessively hidden fairies of Snowhead Temple and the stumble-upon fairies of Woodfall Temple, Great Bay’s fairies are essentially mini-puzzles that demand some degree of strategizing to attain. Great Bay Temple. This all combines to form Majora’s most conceptually genius dungeon so far, even though it is significantly weighed down by its subpar underwater combat, controls, and camera.
However Great Bay largely avoids this potential problem because its fairies are so perfectly placed. The boss of the dungeon is the giant fish Gyorg. After hookshotting onto a tree on the back of an adorable giant turtle (which is still too cool twenty years later), Link is chauffeured to the entrance of Great Bay Temple. In this series, I will be looking specifically at the dungeon design of the 3DS version of the game, The Legend of Zelda: Majora’s Mask 3D.
Load the waterwheel room and align Link to the left of the dark line on the wall. Though freezing the Jelly in the second phase of the fight can get repetitive, it’s incredibly clever that the game asks the player to equip Fire Arrows before entering the fight. The camera will be off upon entering, so pivot straight left and immediately shield drop a chu.
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