wii u n64 emulator

Menu graphics missing from the kids club when you first enter. Tried various bases and config INI settings, system crashes after character selection screen, works fine using Wii N64 Emulators. Boots to black screen, tried various bases and config ini settings. boots to black screen, but able to exit game, tested on Loadiine GX2. Game has not been tested, or the test results were unclear. Tested on Loadiine GX2, has gfx issues, screen has small black outline squares like. If someone knows a way to convert the INI file from Biohazard 2 (J) to the (E) or (U) version, please post it here. Loads ok, but too glitchy during races to play. Zelda Subscreen), but can impact performance; unstable on GC), Controls are now fully configurable so any button on your controller can be mapped, The controller configuration screen presents each N64 button and allows you to toggle through sources, There are 4 configuration slots for each type of controller, To load a different, previously saved configuration, select the slot, and click 'Load', After configuring the controls as desired, select the slot, and click 'Save', After saving different configurations to the slots, be sure to save your configs in the input tab of the settings frame, Clicking 'Next Pad' will cycle through the N64 controllers assigned, There is an option to invert the Y axis of the N64's analog stick; by default this is 'Normal Y', The 'Menu Combo' configuration allows you to select a button combination to return to the menu, Configure Input: Select controllers to use in game, Configure Paks: Select which controller paks to use in which controllers, Configure Buttons: Enter the controller configuration screen described above, Save Button Configs: Save all of the controller configuration slots to SD or USB, Auto Load Slot: Select which slot to automatically be loaded for each type of controller, Auto Save Native Saves: When enabled, the emulator will automatically load saves from the selected device and save when returning to the menu or turning off the console, A mix of Gamecube Controllers and Wiimote with or without classic controller or nunchucks may be used to support up to 4 players at once, Gamecube controllers are mapped 1:1 with N64 buttons, Classic controllers are mapped the same as on VC titles, ROMs can be in any format, .V64, .Z64 or .N64, There Full support for up to 512MBit ROMs via a ROM cache, ROMs may be loaded via SDGecko, Front-SD / USB/ DVD, ROMs must be placed in a directory named "/wii64/roms/" on the SDCard, ROMs can be placed anywhere if using a DVD, There is native save support for the SDGecko, Front-SD, USB and Gamecube Memory Card, Save state support is only for the SDGecko, Front-SD and USB, To save, you must have a directory named "/wii64/saves/" in the root directory. Minor glitches at konami logo, invisible map, no high-res option on JAP version, you can save without memory card in JAP version. ini - Enter the link for a pastebin or some other website since inis can be big depending on the game, if you used a blank ini just put blank, don't put the entire ini here. Unknown status. Option 1: WiiU N64 VC with injects. Currently the emulator is in beta stage and can run many N64 ROMs at full speed in most cases. This process will begin soon. Game boots fine, no sound, the intro game demo, game runs twice the speed and the crowd and players model are white and silver. Bottom Screen Part will get out a little bit and cutscenes have some lag. black screen on boot but you can access the home menu to exit the game. The emulator can be controlled with any combination of GC controllers, Classic Controllers, Wiimotes with Nunchuks and even just Wiimotes. Some input lag, but works flawlessly. Boots to black screen, system freezes, tried different ini settings, same result, tested on Loadiine GX 2. You can load ROMs and saves from a FAT formatted SD or USB (details on the folders required are in the readme). unplayable, tested on Loadiine GX2, Works perfectly with just retracebyvsync=1 and mempak=1. All debug functions seem to work.

Sound and graphics largely work, but mega vitamins do not display while in motion, rendering the game essentially unplayable. Games that work 100% or have few/very minor issues, like stuttering audio, or other things that don't affect gameplay. Once you see the Wii64 emulator…

Photo Gallery will hardlock your Wii U if you try to view a picture. If you add "Rumble = 1" to ini, you can play with Rumble Pak, but you won't be able to save the game with Controller Pak. https://wiibrew.org/w/index.php?title=Wii64&oldid=108548, Emulation via Dynamic Recompiler & Pure Interpreter, Hardware Accelerated Graphics (glN64 ported to GX by sepp256), Input via Gamecube & Classic Controller & Wiimote + Nunchuck, Native Saves Device: Choose where to load and save native game saves, Save States Device: Choose where to load and save save states, Select CPU Core: Choose whether to play games with pure interpreter, (better compatibility) or dynarec (better speed), Save settings.cfg: Save all of these settings either SD or USB, Show FPS: Display the framerate in the top-left corner of the screen, Screen Mode: Select the aspect ratio of the display; 'Force 16:9' will pillar-box the in-game display, CPU Framebuffer: Enable for games which only draw directly to the framebuffer (this will only need to be set for some homebrew demos), 2xSaI Tex: Scale and Interpolate in-game textures (unstable on GC), FB Textures: Enable framebuffer textures (necessary for some games to render everything correctly (e.g. You cannot see numbers on them on the table. This game is an SM64 mod by Kaze Emanuar made to replicate Cappy's abilities from the upcoming, Super Mario Star Road (Rom hack by SKELUX). Loadiine GX2. Scrambled text and level loads/plays at less than 1 FPS. Will have weird stuttering/graphical glitches without the ini file. Mario's Nightmare 64 (Super Mario 64 romhack). UPDATED NOTES: Game uses EEPROM (16 Kbits) save, previous host used for this game does not support EEPROM save so your progress is NOT saved, instead use Yoshi's Story USA as the base. There is an original release by nintendo of mario party 2 wich runs perfectly. When there is a special release for a specific country, enter an appropriate abbreviation. Works great, this version is the only one which has an intro sequence before every Impact Battle. Audio works but almost all graphics are missing. Tried various bases, same result. By using our services, you agree to our use of cookies. Sound studdering, must use ini with memcard options or game will not get past the main menu.. Boots to black screen, tested on Loadiine GX2. The game launches but it's just a mess of color squares and it's the same during gameplay, sadly ... Game freezes when selecting an event, at times you will get past the event selection screen, when event starts it freezes system.

Works almost perfectly but gex model is glitchy and you cant see parts of it but otherwise perfect. Anyone is free to edit this list without an account. Change header to the jap header, tested on loadiine v4. Sits on a black screen upon bootup, still have access to home menu and VC menu. Minor graphic glitches, but playable, tested on Loadiine GX2. Then open the Mario Party 2 ini and change the backup type to 0 and backupsize to 2048. Injected using. Games that do not load and have major problems and/or are unplayable, or have consistent lock ups. Loadiine GX2. Mahjong game from Konami. Tiny gfx glitchs when entering boards loadiine V4 tested.There is an original release by nintendo of mario party 2 wich runs perfectly. Use provided ini cfg settings, Missing gfx in game mode menu only, no car model in car select screen, stuttering audio, semi playable. Works great with the dark filter disabled with Widescreen enabled by editing the FrameLayout.arc file. Boots into startup logo, then system freezes, tested on Loadiine GX2. Boots to white screen after the floating Mario head screen. Licensed to Nintendo Logo, then black screen. Use ini settings to center game screen, without ini settings, game screen is little off center, tested on Loadiine GX2. Randomly pressing the A button will eventually get into the game, game plays fine, exiting game back to title screen sometime freezes the system, tested on Loadiine GX2. Arcade games only load sound. Requires the Japanese ROM header to work. Text appears but is unreadable, as only a few characters appear. It will load fine and play fine but the graphics will bug out (a lot) and the game will crash the entire WiiU commonly. There is audio stuttering however seems to be working fine. Shows severe graphical glitches and then crashes wiiu before main menu.

Loadiine GX2.

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